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FLAYLOCK Steve
Hellstorm Inc League of Infamy
111
|
Posted - 2013.08.06 23:59:00 -
[1] - Quote
FATPrincess - XOXO wrote:lol increase the radius. You do know the blast radius gets as high as 8m with the assault variant. Anything greater than 3m blast radius is considered OP on a weapon you can spam. It's all the assault variant's fault, it's just too good. Same thing is happening to #lolForgeGuns. In any case blast radius has to be nerfed but keep damage the same.
-XOXO And again a dumb poster. forgrgun require a direct hit to kill. Please don't make dumb comments. Also the splash of the assault is 6. Just saying nice try |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
111
|
Posted - 2013.08.07 00:05:00 -
[2] - Quote
P14GU3 wrote:The radius needs nerfed if anything. 8m is way to much. If you want to use it for support, the assault has bigger splash/lower damage. If you want to be more of a slayer/support, the vanilla variant has med dmg/splash. For those wishing to fill a slayer only type role, use the breach (or AR, it would be much better)
The assault shouldn't have more than 6-7 meters splash max. The vanilla gets 5-6, and breach gets 4-5.
When they fixed explosive hit detection, they gave it its splash back. I thought the radius with an assault MD was fine in 1.0 for support. The gun finally working as intended. Why touch it? Its been nerfed so many times already. Probably more than every gun in the game. It's fine. if ccp nerf it again people will still cry. And it shows how bad and unorganized they are.
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FLAYLOCK Steve
Hellstorm Inc League of Infamy
111
|
Posted - 2013.08.07 00:18:00 -
[3] - Quote
FATPrincess - XOXO wrote: -XOXO
And again a dumb poster. forgrgun require a direct hit to kill. Please don't make dumb comments. Also the splash of the assault is 6. Just saying nice try [/quote]
25% blast radius from Mass Driver skill. 6.6 * .25 + 6.6 = 8.25 meters. Assault lolForgeGun can be spammed so easily since it doesn't need to charge....
-XOXO [/quote] People like you is pretty sad. Assault forge gun can be spammed? 4 shots per clip. Limited ammo. Doesn't need charge? It does need a charge you dumb ****. It just can't hold a charge, please know what you're talking about.. and yes thats only from the skill level. So you have to grind to get it to that point. Just saying. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
111
|
Posted - 2013.08.07 00:29:00 -
[4] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:I should use this 2x event to skill into the assdriver Good I'll skill into the laser rifle. And wait for that to get nerfed too. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
111
|
Posted - 2013.08.07 00:31:00 -
[5] - Quote
FATPrincess - XOXO wrote:FLAYLOCK Steve wrote:People like you is pretty sad. Assault forge gun can be spammed? 4 shots per clip. Limited ammo. Doesn't need charge? It does need a charge you dumb ****. It just can't hold a charge, please know what you're talking about.. and yes thats only from the skill level. So you have to grind to get it to that point. Just saying. It doesn't need a charge dude. Just stfu you're putting Hellstorm's name to shame with your ignorance. -XOXO The assault forge gun does charge . It just fires as soon as it charges. It has like 2.5 charge time. Read the guns description now you stfu and stop crying about shyt. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
111
|
Posted - 2013.08.07 00:36:00 -
[6] - Quote
Ishukone Assault Forge Gun
The Assault variant offers reduced charge time and increased damage but does not allow a charge to be stored
PREREQUISITES
Weaponry (1x) Level 5 Forge Gun Operation (2x) Level 5 Forge Gun Proficiency (5x) Level 1 ATTRIBUTES
Direct Damage 1512.0 HP Splash Damage 252.0 HP Blast Radius 3.0 meters Charge-Up Time 2.5 seconds Clip Size 4 Max. Ammo 16 Meta Level 8 FITTING
Slot Infantry Heavy Weapon CPU -á -á -á -á -á -á -á -á -á -á -á -á -á -á -á -á -á -á -á -á-á 102 PG 15 |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
113
|
Posted - 2013.08.07 00:51:00 -
[7] - Quote
FATPrincess - XOXO wrote:FLAYLOCK Steve wrote:FATPrincess - XOXO wrote:FLAYLOCK Steve wrote:People like you is pretty sad. Assault forge gun can be spammed? 4 shots per clip. Limited ammo. Doesn't need charge? It does need a charge you dumb ****. It just can't hold a charge, please w what you're talking about.. and yes thats only from the skill level. So you have to grind to get it to that point. Just saying. It doesn't need a charge dude. Just stfu you're putting Hellstorm's name to shame with your ignorance. -XOXO The assault forge gun does charge . It just fires as soon as it charges. It has like 2.5 charge time. Read the guns description now you stfu and stop crying about shyt. Ok lol it doesn't matter the 2.5 s charge is irrelevant and makes the weapon easily spammable. It's OP ok. Actually charge gets as low as 1.8 seconds. lol no wonder why every gets easy kills with this thing. -XOXO OP? You know I'm done scrubs like you annoy me so bad with all your bytching. Yet you ignore all of the draw backs that the gun has. Your only defence is "it ohk" yet you don't mention it takes more aim than a assault rifle. Yet you don't mention the fact that it cant hold a charge so you have to lead your shots unless it's not a moving target. Which in fact most kills by forge guns are people to stand long enough for me to aim charge and fire. Yet you don't mention how it has a low ammo count. Yet you don't mention it on a slow moving heavy which in that is self has even a longer list of draw back. Yet you don't mention it doesn't have a scope so you have to have pin point accuracy. You say spam? Lawl okay kiddo. If someone stays still long enough for me to fire a few rounds they deserve to die. Awaiting your dumb response |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
113
|
Posted - 2013.08.07 00:55:00 -
[8] - Quote
Seymor Krelborn wrote:wrote this in another post as well....
its my understanding that a mass driveeach is a crowd control weapon, it should have a large splash dmg radius with low direct dmg and be a mid to long range weapon.
users at the moment can shoot it almost directly at their feet to take out targets without killing themselves I think the splash dmg should be increased to prevent this
as a crowd control weapon it should not (even at proto level) be able to kill in 2-3 shots, I would suggest lowering its rate of fire by 1/3 and increasing its clip size. at proto level, instead of any dmg increase I thing splash radius and rate of fire should be increased...
that's my 2 cents.... and yeah be prepared the nerf bat is coming, and the result will probably not be this sensible.
Um this is false. Using the md cqc has major risk. You do take damage from it if you aim to close to yourself you will get hurt. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
113
|
Posted - 2013.08.07 01:04:00 -
[9] - Quote
FATPrincess - XOXO wrote:
Stop being so naive. You know the gun is OP and it will be nerfed. You're only defending it because you're afraid your precious toy will be useless. Stop saying it has drawbacks because it has none that are significant. You know you laugh everytime you get the kill because of how easy and OP it is. And for destroying tanks you still use the assault variant when you're supposed to use the breach, because the assault is obviously better at everything.
-XOXO
Lol you can't even hold a valid argument lol. Pathetic. And I'm supposed use the breach to kill tanks? You can't move at all with it lol. Again you really fail its so sad lol. Don't worry I'll find you and I'll kill you with the forge mass driver and every gun I own just to troll you.
Edit: almost no one use "breach" versions of weapons anyway. so stfu |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
113
|
Posted - 2013.08.07 01:48:00 -
[10] - Quote
Vicious Minotaur wrote:Hopefully the MD will be nerfed soon.
By that, I mean that the way explosive damage is handled needs to be changed, and armour needs to be fixed. Addressing both of those issues will act as a nerf to the MD. And hopefully, CCP will "nerf" the MD soon. Mass driver isn't the issue sir. |
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FLAYLOCK Steve
Hellstorm Inc League of Infamy
117
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Posted - 2013.08.07 01:55:00 -
[11] - Quote
Vicious Minotaur wrote:FLAYLOCK Steve wrote:Vicious Minotaur wrote:Hopefully the MD will be nerfed soon.
By that, I mean that the way explosive damage is handled needs to be changed, and armour needs to be fixed. Addressing both of those issues will act as a nerf to the MD. And hopefully, CCP will "nerf" the MD soon. Mass driver isn't the issue sir. If you bothered reading what I actually posted, you'd realize that I insinuated just that. Actually I'm agreeing. Half of the people in this community probably can't catch it. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
120
|
Posted - 2013.08.07 02:33:00 -
[12] - Quote
Thang Bausch wrote:Tallen Ellecon wrote:....The mass driver keeps its current stats but is inaccurate?
As a MD lover and proponent I fear that a nerf will be around the corner, especially since so many have jumped on the bandwagon recently, making it seem OP, even though it is working as intended it's just not an AR.
If the explosive impact is reduced it will lose it's niche, so I propose the mass driver increase blast radius slightly, but be inaccurate at mid to long range. I don't say this lightly, I've gotten some wicked kills MD sniping those foolish enough to stand still. The MD itself is fairly accurate if you know how to shoot it, but it doesn't need to be to fill it's role. It could still be used for suppression and dominating choke points and lowpoints. It would be more deadly when used in CQC with the increased radius.
I personally love my mass driver and don't want to go to the post uprising levels, but they are being used much more frequently for too many situations and it worries me.
I've always said, do what you want with the damage but the splash radius needs to remain large in order to fill its niche as a terror and area denial weapon.
I don't want any MD nerf..... but if it is inevitable, please don't make it useless. I agree. I don't see the MD as OP. It might need some minor tweaking, but not outright nerfing. Nor do I think it takes no skill to use. I put 1 point into the MD so I could test drive it. After spending 20-30 fits on the test drive I found the commonly heard 'its a noob tool' and 'it takes no skill to use' chants to be rubbish. Yes, I found after a battle or two I could take out a single person trying to get close to me fairly easily and even two people if they were not great players, but they were stupid to go head to head with someone who could dodge many of their shots and who didn't really have to aim to hit them. In short, they used poor tactics. If multiple people swarmed me at close range and they were smart enough to take me out first, I always died quick because doing 120ish to 5 people at slow intervals means nothing if they are all hammering on you with AR, shotguns, and smgs. In my short foray, I didn't see much else, but I can think of tactics to take out an MD if you are on a team that coordinates or alone wolf with a plan: two people attacking from different angles so the spray can't hit both, a single player ambushing their position with a shot gun, ambushing with a cooked flux grenade and a nerfed flaylock pistol, sniping from a distance, etc, etc, etc. At the medium range, I found it tricky to get the trajectory right until I had done a number of battles. Still, I had to place them right and I still found the weapon awkward to use. I had little luck with long to medium ranges. Getting the trajectory right, particularly with the crappy DS3 controls, was tricky. I could see how I would need to learn to aim a lot better and seek better firing locations, but haven't cared to try because I like my AR and Swarm launcher fits too much. In the end, I don't want the MD to get nerfed significantly and I am not an MD user and I die from them a fair bit. The game needs more weapon diversity on the field. Seems like the vast majority of people are using ARs in the last month and that is a complaint coming from a dedicated AR user. I swear 2-3 months ago when I first started playing that I got taken out by a lot of scrambler rifles, but not much anymore. Might just be a coincidence because I haven't been playing long, but I definitely see a dominance of AR in the field now. The game also needs an area of effect weapon that can do area denial well and the MD is all that is left. I was hoping they would nerf the flaylock pistol by dropping its damage but leaving its balst radius (or even increasing it a bit while more drastically cutting its splash damage) so it could be a les effective short-medium range sidearm equivalent of the MD, but sadly they nerfed both so it doesn't seem to be designed for anything other than finishing off people once your main weapon is empty or taking out people in crappy gear quickly. When I first speced into it, I wanted to use it when my team was swarm against swarm as a way to soften the enemy for my team mates and interrupt aiming, but found it was a way to take down individuals easily because it was admittedly OP. Post nerf, I would like to understand what CCP intended it to be used for when they respeced it. So far it just seems to be a CQC alternative to the smg and something to fall back on when my main weapon clip is empty (like the smg when coupled with an AR). My AR is generally effective at CQC, so I was hoping for something different, something more tactical. I agree with you 100. I was hoping they only nerf the damage of the flaylock not radius. Now it's almost usable. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
121
|
Posted - 2013.08.07 03:05:00 -
[13] - Quote
Tallen Ellecon wrote:You know what, I'm sick and tired of everyone assuming that every weapon should be used the exact same way. This a fraking sci-fi shooter. Not every single suit and weapon needs to be about maximum EHP, and quick direct fire kills.
I wasn't going to start nagging on COD an BF people because I like those games BUT THIS ISN'T THOSE GAMES AND STOP TRYING TO TURN IT INTO THEM!! The MD is not a noob tube, you can't take down anyone without properly aiming. I see more miltia and exile AR kills than MD kills in every match.
"nerf the blast radius" Yeah so my little explosion turns into a glorified AR round, that will make me..... diverse? "Too many rounds per clip" 6 shots a clip with a total of 18 and a slow reload, unless you're a logi packing nanohives you won't survive a sustained fight, and even if you do, you've got no sidearm for CQC. "easy aim mode" Yeah it's real easy to hit a guy running across the field 30 meters away with a round that moves slow enough to be easily tracked. I don't stand much of a chance if he's sitting on a box standing still from 30 meters as well.
Some of the biggest complainers are the guys who I see pub stomping. Did something finally trump your previous FPS experience? Welcome to New Eden. I love you. I'm tired of fighting this battle alone |
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